Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > Sardelac Sanitarium

Notices

Closed Thread
 
Thread Tools Display Modes
Old Jun 30, 2006, 01:05 PM // 13:05   #1
Banned
 
Cybah's Avatar
 
Join Date: Nov 2005
Location: Europe
Guild: Guardians Of Eternal Sands [GoeS]
Profession: W/
Advertisement

Disable Ads
Thumbs up Mod-Buffs & New Mod Ideas - take a look and discuss

Let's buff some mods:


[old] +20% while health < 50% [suggestion] +25% while health < 50%

[old] +20% while hexed [suggestion] +25% while hexed

[old] +15% vs hexed foes [suggestion] +20% vs hexed foes

[old] +5 energy while health < 50% [suggestion] +10 energy while health < 50%

(should be equal to +10 armor while health < 50%)


---


[old] 20% reduced bleeding time [suggestion] 33% reduced bleeding time

(should be equal to 33% longer bleeding upgrade)

[old] 20% reduced blindness time [suggestion] 33% reduced blindness time

[old] 20% reduced daze time [suggestion] 33% reduced daze time

[old] 20% reduced cripple time [suggestion] 33% reduced cripple time


---


New Mod Suggestions:

15% reduced hexed time as mod on shields/staffs

20% longer stances as warrior weapon suffix upgrade (not on shields)

+10% chance for critical hit as warrior/ranger/assassin weapon prefix upgrade


... to be continued.


Share your thoughts.

Last edited by Cybah; Jun 30, 2006 at 01:07 PM // 13:07..
Cybah is offline  
Old Jun 30, 2006, 06:26 PM // 18:26   #2
Furnace Stoker
 
Terra Xin's Avatar
 
Join Date: Mar 2006
Location: New Zealand
Profession: Me/R
Default

the effects of energy gain is more superior than armour gain, that is why having less energy is the way it is.

I like the new mod suggestions, but id rather keep the old ones the way they are.
Terra Xin is offline  
Old Jun 30, 2006, 06:32 PM // 18:32   #3
Desert Nomad
 
Šiljo's Avatar
 
Join Date: Jan 2006
Profession: N/
Default

i would like to 20% longer hexes...so my SS last 2 sec longer lol
Šiljo is offline  
Old Jun 30, 2006, 06:55 PM // 18:55   #4
Forge Runner
 
Join Date: Jan 2006
Location: By the Luxon Scavenger
Guild: The Mentalists [THPK]
Profession: N/
Default

Quote:
[old] 20% reduced bleeding time [suggestion] 33% reduced bleeding time

(should be equal to 33% longer bleeding upgrade)
100 +33% -33% ≠ 100 because 33% of 133 ≠ 33% of 100 (of course)
I don't remember which percentage make it back to normal but I think Anet balanced mods.
Turbobusa is offline  
Closed Thread

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Align Sardelac Sanitarium 11 Feb 11, 2006 07:32 AM // 07:32
Lets discuss the most overpowered skill combos' introduced in the patch atreyu83 The Campfire 64 Oct 08, 2005 07:12 PM // 19:12
drwtwn312 Sardelac Sanitarium 3 Sep 08, 2005 02:05 AM // 02:05
New Classes, discuss, rate or flame. ginetti Sardelac Sanitarium 13 May 25, 2005 02:26 PM // 14:26


All times are GMT. The time now is 05:21 PM // 17:21.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("